Therefore, you should change the texture tiling pattern, as shown in Figure 47. It's normal, because the size of the cube and the texture are not the same. ![]() It is also observed that the texture has a deformed appearance. Automatically, the cube acquires the texture as seen in figure 46. Select the texture and drag it to the cube, to drop it there. To do this, we select one of the textures available in the pack. Once our runway is prepared, we need to apply an appropriate texture. Note that the runway is always observed in relation to AA Tank to have an idea of the final size. In my case, the measures that I have given to the cube are 50x1x1000. This is done by selecting the cube and changing the "Scale" values using the "Inspector -> Transform" tool,, which you can also see in figure 45. Next we will have to change the scale or size of the cube, which has dimensions of 1x1x1, so that it acquires the shape of a runway. You have to move it outside that hierarchy, but always within the hierarchy of "Simple Planes Map", which you can see in the figure 45.įig.45 Building the runway of the airport However, by doing this, you will see that the cube is within the AA Tank hierarchy. To do so, I recommend clicking with the right mouse button on the AA Tank that you have already positioned, so that the cube also inherits that position and you save time and effort finding a small cube on the map, outside the desired coordinates. To do this, you will need to create a cube, position it on the ground and change its size to adapt it to the desired shape, in this case, a runway for takeoff and landing. Because we are taking our first steps, we will build a runway for takeoff and landing. We will use the movement tools to facilitate this task. We must position so that the cube that represents the AA Tank, is just above the ground. All this is possible, because the AA Tank is delimited by a visible box, which allows to resolve its real dimensions and position it on the ground.įig.43 Adding a tank unit to define the height for start player point on land It is also useful to determine the height of the buildings we enter on the map. For example, if we want to build an airport, we can already calculate the approximate size of the runways, their width and we can imagine the size of our plane in relation to that AA Tank. ![]() This is done in order to have a reference measure with which to scale all the elements that we put on the map. ![]() Before adding complex elements to the map, the first step is to position an AA Tank.
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